![]() ![]() In the three years since that launch, the mobile gaming sphere has changed. “I don’t think we ever expected this would happen when we created the game,” Cash says. The Verge described it as “the next great iPad game” and “supremely laid back,” while TechCrunch instructed its readers to “get this amazing iOS game right now.” Six months later, the team was still receiving physical fan mail from fans, with players sharing stories about how the game helped them fight stress. ![]() Within 24 hours, the first release hit the top spot on Apple’s paid charts. From our perspective, it would have been a huge accomplishment if it simply connected that way with players.” “From the get-go, it was our vision with Harry to create a game that captured the calm and serenity of being in a cozy natural setting. “Looking back, I don’t think we could have foreseen Alto’s amazing reception,” Ryan Cash, founder of Snowman, tells Inverse. The goal is to avoid obstacles, while completing tasks like “capture the llamas” or “do a double flip.” ![]() Holding down causes the character to flip. The character skis down the mountain automatically, while touching the screen makes them jump. Launching in February 2015 at a pay-once price of $1.99, controls were simple enough to attract a broad audience. It was always going to be hard for Team Alto to follow on from Adventure. I definitely think there’s a much greater sense of life and vibrancy this time around.” But we also want to celebrate the new desert environment and explore everything it has to offer. “They’re part of the same world, so they need to feel like they’re painted with the same brush. “We wanted to make sure that both games feel connected,” Harry Nesbitt, the game’s lead artist and programmer, tells Inverse. An expansive world that’s easy to pick up and put down, Odyssey retains the winning formula that made its predecessor a success on the small screen. Players soar through gorgeous waterfalls, bounce off balloons and ride across rock walls. Alto’s Odyssey, which launched Wednesday, is a downhill boarding games that captures the meditative snowy art style of 2015’s Alto’s Adventure and brings it to an ever-changing desert landscape. One of the greatest iOS games of all time is back. ![]()
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